![]() ![]() This lets you clearly imagine how the avatar will move in your game. In the first image, the dragon is divided into several body parts (head, body, arms, and so on). In the second, the ninja is shown in several poses, with a sequence of poses for different actions. Bone Animation vs Sprite Atlasesīefore moving on, compare the following two images: (You can just click Download ZIP on the latter page if you're not familiar with GitHub.) Note that this folder includes assets for the whole tutorial series, so there are some that you won't use until later on. You can find them in the Assets folder of this tutorial's GitHub repo. Now that you have the project folder organized, it's time to import the game assets. Now, create a new 2D project, followed by a new folder called Sprites (inside your Assets directory). Launch Unity and create a new project by selecting New Project. ![]() This demo shows the animated dragon we're aiming for: Project Setup We strongly recommend that you do this if you are not familiar with Unity. ![]() In order to follow this tutorial, you will of course need to download Unity.įor a quick start using Unity, follow our previous tutorial that introduces you to the Unity 2D environment and its tools and characteristics. We assume that you have some programming skills, so we won't cover the code in depth.
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